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Tutorials
Runtime Error Messages and Bump Map Tips
Runtime Errors
You're working in Poser adding
characters, clothes and props...everything is perfect, posed, lighting is to your
satisfaction and then you add that
last object to complete your image when suddenly you get this dreaded error:
Error
Cannot open resource file Runtime\Geometries\sub-directoryname\objectname.obj
Followed by:
You are out of memory! Please save your work and quit soon. You
may also need to increase the amount of memory allocated to Poser.
And then, POOF! all your object
files and hard work disappears from your window. Hopefully you remembered
to do a recent save. If not, you will have to start all over again.
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The
error message has nothing to do with memory but rather it's Poser's way of
telling you that it cannot locate that object file. This can mean
one one of 3 things:
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You don't have that particular
geometry/object file. It's easy with so many free downloads available to
acquire an item for something that you not have purchased. Always
make sure that you view the readme.txt file that comes with your download so
you know exactly what object/mesh is needed for it to work.
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You've installed it in the
wrong folder. A quick search of your Geometries Folder will solve that
problem.
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The RSR file located in the
Geometries folder has become corrupted. Delete the RSR file (DO NOT
DELETE THE OBJECT FILE) and when you reload it, Poser will create a new one.
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To prevent this from happening
again, after deleting the RSR, close out Poser and open Windows Explorer and
mark the file "Attributes: Read-only."
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Bump Map Tips
Bump maps are a blessing and a
pain. They provide a lot of nice detail work, especially if you are a 3D
purist who does not utilize a graphics program for postwork, however, they
also slow down your computer, while trying to locate each one. They also add a
lot of extra time to your rendering time. When you install a new item
that has bump maps the first thing you should do is to convert the bump files
to bum format. To do this, before loading your mesh, open the Materials Editor
and locate each bump file (usually denoted
by a "B" or "bump" somewhere in the name) and load and
convert it. This tip saves a lot of time!
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