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Runtime Error Messages and Bump Map Tips

Runtime Errors

You're working in Poser adding characters, clothes and props...everything is perfect, posed, lighting is to your satisfaction and then you add that last object to complete your image when suddenly you get this dreaded error:

Error

Cannot open resource file Runtime\Geometries\sub-directoryname\objectname.obj

Followed by:

You are out of memory!  Please save your work and quit soon.  You may also need to increase the amount of memory allocated to Poser.

And then, POOF! all your object files and hard work disappears from your window.  Hopefully you remembered to do a recent save.  If not, you will have to start all over again.

  1. The error message has nothing to do with memory but rather it's Poser's way of telling you that it cannot locate that object file.   This can mean one one of 3 things:       

  2. You don't have that particular geometry/object file.  It's easy with so many free downloads available to acquire an item for something that you not have purchased.  Always make sure that you view the readme.txt file that comes with your download so you know exactly what object/mesh is needed for it to work.

  3. You've installed it in the wrong folder.  A quick search of your Geometries Folder will solve that problem.

  4. The RSR file located in the Geometries folder has become corrupted.  Delete the RSR file (DO NOT DELETE THE OBJECT FILE) and when you reload it, Poser will create a new one.

  5. To prevent this from happening again, after deleting the RSR, close out Poser and open Windows Explorer and mark the file "Attributes:  Read-only."

Bump Map Tips

Bump maps are a blessing and a pain.  They provide a lot of nice detail work, especially if you are a 3D purist who does not utilize a graphics program for postwork, however, they also slow down your computer, while trying to locate each one.  They also add a lot of extra time to your rendering time.  When you install a new item that has bump maps the first thing you should do is to convert the bump files to bum format.  To do this, before loading your mesh, open the Materials Editor and locate each bump file (usually denoted by a "B" or "bump" somewhere in the name) and load and convert it.  This tip saves a lot of time!

October 2002

 

 

 

Dani Foster Herring
1997-2006
1280 x 960

 

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