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5 Steps to Adding New Content

 

I go through a 5 part process before adding files to my very large Runtime directory.  This is to ensure that Poser will run smoothly.

1. Never install or unzip a file directly into your Poser Runtime directory.  Unless you have a very detailed readme.txt you will not know where the files went.  Instead create an unzip folder and use it.  For example, my Poser program is located at C:\3D Programs\MetaCreations\Poser 4 and my unzip folder at C:\3D Programs\Poser Extras\Unzip(screenshot 1) Sometimes a file (usually a DAZ exe) will look for related object files before installing.  If it doesn't find the object, it won't install.  To get around this I browse until I find my Metacreations folder and it will accept that and install into a Runtime folder that it creates.  All DAZ exe's (screenshots 2, 3) have a browse option that allows you to browse to a folder of your choice.  On the old DAZ exe install, when it starts searching for installed components, I just hit cancel.  For Winzip (screenshot 4) you need to make sure that "Use Folder Names" is enabled.

Screenshot 1.  My Poser Directories

Screenshot 2.  Old DAZ Installer

Screenshot 3.  New DAZ Installer

Screenshot 4.  Winzip

 

2. Creating BUM's is the next step.  You need to make sure that your BUM"s are created before opening the mesh.  If you don't, Poser will spend a lot of wasted time looking for them.  Most times BUM's are clearly marked with "bum," "bump," or just a "b" in the file name but this isn't always the case so to make sure I read each file's readme.txt.  This isn't a guarantee though and I have been surprised by unexpected bum's upon occasion.  To convert the BUM you need to either download Bonni's excellent BUM Action for Photoshop or open Poser and click on the Materials Editor and convert each texture file. (screenshot 5)

Screenshot 5.  Poser Materials Editor - BUM Conversion

 

3. Using Windows Explorer (edit, move to folder), I then move all the texture files to their proper locations under the Poser/Textures directory.  You can drag and drop but I have found that I make mistakes using that technique and placed files in incorrect folders.  (screenshot 6)

Screenshot 6.  Windows Explorer - Moving Files

 

 

 

 

 


 

4. Next I use Correct Reference to ensure all texture references to Character (cr2) and Prop (pp2) files are accurate.  Correct Reference is a wonderful application (available as Freeware and also for sale at Hogsoft 3D in a more sophisticated version geared for Poser ProPack and Poser 5 users) that corrects the paths to your textures, thus saving a lot of wasted time as Poser chugs along trying to locate texture files.  The freeware version does not know how to differentiate between duplicate file names and will choose the first one it finds so you do have to make sure that you double check when it's finished running and if necessary open the cr2 or pp2 file and correct it manually.  However, I have found that more and more character and texture creators are using unique file names and so that helps cut down on the amount of duplication errors.

A very detailed, easy to follow tutorial on using Correct Reference can be found at Hogsoft.com.

5. Again, using Windows Explorer, move all of the remaining folders and files into the correct Poser directories and you are finished!

June 2004

 

 

Dani Foster Herring
1997-2006
1280 x 960

 

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